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-
'Generate 2D grid of points
Dim Grid(,) As On3dPoint
ReDim Grid(xNum, yNum)
GenerateGrid(xNum, yNum, Grid)
'Generate 2D grid of state
Dim SGrid(xNum, yNum) As Integer
GenerateStateGrid(InitStates, xNum, yNum, SGrid)
'Get state at the defined generation
Dim i,j As Integer
For i = 0 To Gen
NewGeneration(SGrid, xNum, yNum)
Next
'Make a list of points
Dim LPoints As New List(Of On3dPoint )
For i = 0 To xNum - 1
For j = 0 To yNum - 1
LPoints.Add(Grid(i, j))
Next
Next
'Make a list of states
Dim LStates As New List(Of Integer )
For i = 0 To xNum - 1
For j = 0 To yNum - 1
LStates.Add(SGrid(i, j))
Next
Next
'print(InitStates.Count())
outPoints = LPoints
outStates = LStates
- Sub GenerateGrid(ByVal xNum As Integer, ByVal yNum As Integer, ByRef Grid As On3dPoint(,))
Dim i,j As Integer
Dim x,y As Integer
x = 0
y = 0
'Create rows
For i = 0 To xNum - 1
y = 0
For j = 0 To yNum - 1
Dim pt As New On3dPoint(i, j, 0)
Grid(x, y) = pt
y = y + 1
Next
x = x + 1
Next
End Sub
Sub GenerateStateGrid(ByVal State As List(Of Integer), ByVal xNum As Integer, ByVal yNum As Integer, ByRef SGrid As Integer(,))
Dim i,j As Integer
Dim x,y As Integer
x = 0
y = 0
'Create rows
For i = 0 To State.Count() - 1 Step yNum
y = 0
For j = i To i + yNum - 1
Dim st As Integer
st = State(j)
SGrid(x, y) = st
y = y + 1
Next
x = x + 1
Next
End Sub
'Run a generaion in the game of life
'Edge condition periodic
Sub NewGeneration(ByRef States As Integer(,), ByVal xNum As Integer, ByVal yNum As Integer)
Dim i,j As Integer
Dim intLCount As Integer
Dim SNewGrid(xNum, yNum) As Integer
For i = 0 To xNum - 1
For j = 0 To yNum - 1
SNewGrid(i, j) = States(i, j)
Next
Next
Dim prev_i, next_i, prev_j, next_j As Integer
For i = 0 To (xNum - 1)
'First index
If i = 0 Then
'Take last index
prev_i = xNum - 1
Else
prev_i = i - 1
End If
'Last index
If i = xNum - 1 Then
'Take first index
next_i = 0
Else
next_i = i + 1
End If
For j = 0 To (yNum - 1)
If j = 0 Then
prev_j = yNum - 1
Else
prev_j = j - 1
End If
'Check next col
If j = yNum - 1 Then
next_j = 0
Else
next_j = j + 1
End If
'Zero the living cells count
intLCount = 0
'Count number of live neighbors (8 of them)
'Check top cell
intLCount = intLCount + States(next_i, j)
'Check bottom cell
intLCount = intLCount + States(prev_i, j)
'Check right cell
intLCount = intLCount + States(i, next_j)
'Check left cell
intLCount = intLCount + States(i, prev_j)
'Check current cell
intLCount = intLCount + States(i, j)
'Check top right cell
intLCount = intLCount + States(next_i, next_j)
'Check top left cell
intLCount = intLCount + States(next_i, prev_j)
'Check bottom right cell
intLCount = intLCount + States(prev_i, next_j)
'Check bottom left cell
intLCount = intLCount + States(prev_i, prev_j)
'Check if a cell is live or dead and to
' change/maintain state based On count of live neighbors
If intLCount < 4 Then
SNewGrid(i, j) = 0
ElseIf intLCount > 5 Then
SNewGrid(i, j) = 1
ElseIf intLCount = 5 Then
SNewGrid(i, j) = 0
ElseIf intLCount = 4 Then
SNewGrid(i, j) = 1
Else
SNewGrid(i, j) = States(i, j)
End If
Next
Next
States = SnewGrid
End Sub
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- InitStates
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- 'Create 2 dimentional list of 0s & 1s
Dim LBool As New List( Of Integer )
Dim i As Integer
Dim j As Integer
For i = 0 To XNum - 1
For j = 0 To YNum - 1
Dim bool As Integer
bool = Int(Rnd + 0.5)
LBool.Add(bool)
Next
Next
InitStates = LBool
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- DotNET VB Script
-
'Generate 2D grid of points
Dim Grid(,) As On3dPoint
ReDim Grid(xNum, yNum)
GenerateGrid(xNum, yNum, Grid)
'Generate 2D grid of state
Dim SGrid(xNum, yNum) As Integer
GenerateStateGrid(InitStates, xNum, yNum, SGrid)
'Get state at the defined generation
Dim i,j As Integer
For i = 0 To Gen
NewGeneration(SGrid, xNum, yNum)
Next
'Make a list of points
Dim LPoints As New List(Of On3dPoint )
For i = 0 To xNum - 1
For j = 0 To yNum - 1
LPoints.Add(Grid(i, j))
Next
Next
'Make a list of states
Dim LStates As New List(Of Integer )
For i = 0 To xNum - 1
For j = 0 To yNum - 1
LStates.Add(SGrid(i, j))
Next
Next
'print(InitStates.Count())
outPoints = LPoints
outStates = LStates
- Sub GenerateGrid(ByVal xNum As Integer, ByVal yNum As Integer, ByRef Grid As On3dPoint(,))
Dim i,j As Integer
Dim x,y As Integer
x = 0
y = 0
'Create rows
For i = 0 To xNum - 1
y = 0
For j = 0 To yNum - 1
Dim pt As New On3dPoint(i, j, 0)
Grid(x, y) = pt
y = y + 1
Next
x = x + 1
Next
End Sub
Sub GenerateStateGrid(ByVal State As List(Of Integer), ByVal xNum As Integer, ByVal yNum As Integer, ByRef SGrid As Integer(,))
Dim i,j As Integer
Dim x,y As Integer
x = 0
y = 0
'Create rows
For i = 0 To State.Count() - 1 Step yNum
y = 0
For j = i To i + yNum - 1
Dim st As Integer
st = State(j)
SGrid(x, y) = st
y = y + 1
Next
x = x + 1
Next
End Sub
'Run a generaion in the game of life
'Edge condition periodic
Sub NewGeneration(ByRef States As Integer(,), ByVal xNum As Integer, ByVal yNum As Integer)
Dim i,j As Integer
Dim intLCount As Integer
Dim SNewGrid(xNum, yNum) As Integer
For i = 0 To xNum - 1
For j = 0 To yNum - 1
SNewGrid(i, j) = States(i, j)
Next
Next
Dim prev_i, next_i, prev_j, next_j As Integer
For i = 0 To (xNum - 1)
'First index
If i = 0 Then
'Take last index
prev_i = xNum - 1
Else
prev_i = i - 1
End If
'Last index
If i = xNum - 1 Then
'Take first index
next_i = 0
Else
next_i = i + 1
End If
For j = 0 To (yNum - 1)
If j = 0 Then
prev_j = yNum - 1
Else
prev_j = j - 1
End If
'Check next col
If j = yNum - 1 Then
next_j = 0
Else
next_j = j + 1
End If
'Zero the living cells count
intLCount = 0
'Count number of live neighbors (8 of them)
intLCount = intLCount + States(prev_i, next_j)
intLCount = intLCount + States(prev_i, j)
intLCount = intLCount + States(prev_i, prev_j)
intLCount = intLCount + States(i, next_j)
intLCount = intLCount + States(i, prev_j)
intLCount = intLCount + States(next_i, next_j)
intLCount = intLCount + States(next_i, j)
intLCount = intLCount + States(next_i, prev_j)
'Check if a cell is live or dead and to
' change/maintain state based On count of live neighbors
If States(i, j) = 1 Then 'Live cell
If intLCount < 2 Then
SnewGrid(i, j) = 0
ElseIf intLCount > 3 Then
SnewGrid(i, j) = 0
Else
SnewGrid(i, j) = 1
If Not intLCount = 0 Then
print(intLCount)
End If
End If
Else 'Dead Cell
If intLCount = 3 Then
SnewGrid(i, j) = 1
Else
SnewGrid(i, j) = 0
End If
End If
Next
Next
States = SnewGrid
End Sub
- 0
- GOL
- 24ad12f5-9f43-410c-863a-0b69399ca3ad
- false
- true
- longest_list
-
516
230
139
84
-
574
232
23
80
-
585.2836
271.8919
- false
- true
- 4
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable x
- Script Variable x
- 1
- true
- true
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable y
- Script Variable y
- true
- true
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable yNum
- Script Variable yNum
- true
- true
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable Gen
- Script Variable Gen
- true
- true
- 3
- 3ede854e-c753-40eb-84cb-b48008f14fd4
- Output
- Print, Reflect and Error streams
- true
- false
- 8ec86459-bf01-4409-baee-174d0d2b13d0
- Result A
- Output parameter A
- true
- false
- 8ec86459-bf01-4409-baee-174d0d2b13d0
- Result outStates
- Output parameter outStates
- true
- false
- InitStates
- 2706b2e3-ca07-4ba5-8ef1-36ca1916a878
- true
- true
- 1
- 1
- 6315aa81-1ae1-4f6a-a407-2ba4fd4bac97
- efe48ae7-2987-421b-a33a-1f7be1c3f050
- true
-
518
232
56
20
-
518
232
56
20
-
546
242
- false
- true
- xNum
- ca532536-72d1-4230-adb6-c3844fb32f7d
- true
- true
- 1
- 3b041ae4-a34c-4bb1-b46d-ba37134bea53
- efe48ae7-2987-421b-a33a-1f7be1c3f050
- true
-
518
252
56
20
-
518
252
56
20
-
546
262
- false
- true
- yNum
- 5f9accd2-7d4f-4317-9a13-7c21f85db7c2
- true
- true
- 1
- ccc03daa-13ae-4cd0-a69e-5080298ed479
- efe48ae7-2987-421b-a33a-1f7be1c3f050
- true
-
518
272
56
20
-
518
272
56
20
-
546
282
- false
- true
- Gen
- 8a5c2967-96ff-4388-91e4-c6effb70f985
- true
- true
- 1
- 2b5ebc4d-b8b9-4ab0-97f2-258a5e418072
- 8e991e99-5fb8-41e1-928d-1bba8fb9f7d7
- true
-
518
292
56
20
-
518
292
56
20
-
546
302
- false
- true
- out
- d10bfba2-6a29-4810-b2f7-a2b947bf9a8e
- true
- true
- 0
- 0
-
597
232
56
27
-
597
232
56
27
-
625
245.3333
- false
- true
- outPoints
- 8c1d2ea6-5854-489c-90f0-19246890b3f5
- true
- true
- 0
-
597
259
56
26
-
597
259
56
26
-
625
272
- false
- true
- outStates
- 4fe35105-7bf1-405e-bd4c-d23516f24b7d
- true
- true
- 0
-
597
285
56
27
-
597
285
56
27
-
625
298.6667
- false
- true
- fb6aba99-fead-4e42-b5d8-c6de5ff90ea6
- DotNET VB Script
- 'Create 2 dimentional list of 0s & 1s
Dim LBool As New List( Of Integer )
Dim i As Integer
Dim j As Integer
For i = 0 To XNum - 1
For j = 0 To YNum - 1
Dim bool As Integer
If i = 2 And j = yNum - 2 Then
bool = 1
ElseIf i = 3 And j = yNum - 3 Then
bool = 1
ElseIf i = 1 And j = yNum - 4 Then
bool = 1
ElseIf i = 2 And j = yNum - 4 Then
bool = 1
ElseIf i = 3 And j = yNum - 4 Then
bool = 1
Else
bool = 0
End If
'bool = Int(Rnd + 0.5)
LBool.Add(bool)
Next
Next
InitStates = LBool
- 0
- Glider
- 622f6469-9b00-4f8e-b81e-6d541256eb37
- false
- true
- longest_list
-
376
202
124
54
-
419
204
23
50
-
430.3409
228.5574
- false
- true
- 2
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable x
- Script Variable x
- true
- true
- 84fa917c-1ed8-4db3-8be1-7bdc4a6495a2
- Variable y
- Script Variable y
- true
- true
- 2
- 3ede854e-c753-40eb-84cb-b48008f14fd4
- Output
- Print, Reflect and Error streams
- true
- false
- 8ec86459-bf01-4409-baee-174d0d2b13d0
- Result A
- Output parameter A
- true
- false
- XNum
- cbc66629-7fb7-42f3-901d-5edcf81d433f
- true
- true
- 1
- 3b041ae4-a34c-4bb1-b46d-ba37134bea53
- efe48ae7-2987-421b-a33a-1f7be1c3f050
- true
-
378
204
41
25
-
378
204
41
25
-
398.5
216.5
- false
- true
- YNum
- 267c765f-2cec-44ba-9d82-f79d18f00923
- true
- true
- 1
- ccc03daa-13ae-4cd0-a69e-5080298ed479
- efe48ae7-2987-421b-a33a-1f7be1c3f050
- true
-
378
229
41
25
-
378
229
41
25
-
398.5
241.5
- false
- true
- out
- 74db0914-dd76-4b01-8f73-34d9af105dd6
- true
- true
- 0
- 0
-
442
204
56
25
-
442
204
56
25
-
470
216.5
- false
- true
- InitStates
- 6315aa81-1ae1-4f6a-a407-2ba4fd4bac97
- true
- true
- 0
-
442
229
56
25
-
442
229
56
25
-
470
241.5
- false
- true