Aggregation Drawings

click here to download the rhino files
start by drawing a polyline / a rectangle |
Copy & V for vertical |
Move 1 unit along x axis |
Loft the two polylines |
Check if the loft is caped |
Select the srf and type Cap |
you can turn off the isoparms under properties |
Copy the solid from an end to a mid-point |
& again |
first component is done, let’s make a copy to make the second component |
Move 1 unit from end point to end point |
rotate3d around 2 end points |
& from an end point to another so that the two edges align |
second component is done; another copy to make the third one |
Copy one of the solids so that they make a bigger srf |
Move the new solid along its edge by pointing to the end point while you type the distance you want to move on the commend line |
it should look something like that |
select the first three solids and group them |
same for the second component |
& the third hitting space in rhino repeats the last command |
make 3 new layers for a, b, c and assign colors to them |
select the first component, right click on the “a” layer and left click on “change Object layer” |
similar for b & c |
type “dot” in the command line, it will ask you for the text to display |
type “1″, place the dot at a corner of the a component and repeat twice more |
group the component with the dots |
make 6 more dots for the other two components |
group the b component with its dots |
group the c component with its dots |
copy the a component on the side to draw the aggregation rules |
rule 1 a > b ; make a copy of the b component to the a on the side |
move it to the right place |
make a copy of the b component to draw the second rule |
rule 2 b > c ; make a copy of the c component to the b on the side |
rotate3d around 2 end points |
final result of the rotate3d should be perpenticular. Never click anywhere else but to end points. |
rotate3d around 2 end points |
place it parallel to the long edge |
move the c piece so that they fit together |
they intersect too much already!! |
move along the long edge of the c component to prevent intersection |
copy the c component on the side for the third and last rule |
rule 3 c > a,b ; lets make a copy of the a component onto the c on the side |
and a copy of the b |
rotate3d around 2 end points |
finished with the 3rd rule |
time to start the aggregation, copy an “a” component on the side to start |
go to transform/orient/3 points |
first it asks you to select the objects you want to orient. Select the b component which is attached to the a and hit enter |
click on copy at the command line (I always forget that) |
zoom to the a component (of the rules) and click sequentially on the 0,1 & 2 dots for the reference points |
zoom to the a component (of the start of the aggregation) and click on its 0,1 and 2 dot for the target points. |
check that you did not forget to click on “copy” while performing the orient command. You shouldn’t have destroid your rules!!! ~ Undo? |
orient 3 points again for the second rule |
select the c component (the result of the rule – not the parent) and hit enter |
click on copy at the command line (I always forget that) |
click on the three dots of the b component (rule) as reference points |
and on the three dots of the b component on the aggregation as target points |
check that you did not forget to click on “copy” while performing the orient command. You shouldn’t have destroid your rules!!! ~ Undo? |
and now the third rule, same procedure |
this time we will select both the a and b “children” of our c component to orient them both at once. |
click on the three dots of the c component (rule) as reference points |
and on the three dots of the c component on the aggregation as target points |
in order not to lose track of which pieces we need to aggregate from Let’s make a new layer, called “dead” where we’ll keep the components that we have applied the rules to. |
keeping the color of the dead layer grey, helps distingusing the components which need to keep growing |
repeat the last few steps for 1 generation |
and again, |
… |
… |
…till you have enough |
SelDot & delete to clean up the aggregation |
Select the entire aggregation and put it in the “dead” layer |
make a line where you want to draw a section |
extrudeCrv -Both Sides to make the plane of the section |
select the aggregation and type section |
click on two opposite ends of the newly created srf and rhino will draw the section of your aggregation |
make a new layer and put the new created lines of the section to it (right click on the name of the layer and “change object layer”) |
lock the layer called section |
select the aggregation, type “split” in the command line and then select the section plane |
double click on “perspective and again to “top”. While you have the aggregation selected, type “zs” to “zoom to selected” |
ungroup your aggregation, and again if needed |
selected half and delete |
zoom to check for remnants |
… |
select & delete |
go to front view |
right click on “front” and pick “shaded” |
go to the right view, select the components that are further away from the “cutting plane” |
make a new layer called “objectsBack” and place those components on that layer |
similarly for the rest of the components place them to a “ObjectsFront” layer |
go back to front view and type “Make2d” on the commend line |
match these options : click on “maintain source layers” |
maked should have made a bunch of new layers in your document |
if you go to “top” view, your drawing should be ready and close to 0,0,0 |
move it aside away from everything else |
layers labeled “annotation” can be deleted since they contain nothing |
click on the color of the “objectsback” layer and pick a grey |
on the right of the layers window you can adjuct the print width of your layers, objectsback needs a super-thin print width |
similarly for the other two layers (section & objectsFront) |
back to front view and go to vray/Options |
file/load and pick a file …irmap-medium |
hit render |
while computing, bid black spot are indications of something wrong |
render ready! Combine the render with the line drawing in illustrator: Save the render & export the drawing as .ai . |