computational craft

020409

poster3dca

series of cellular automata models, playing out different rule sets. Checkmate team aadrl 2007

postercp

diagrams indicating relationships of circle packing logic and branching structures. In_C team aadrl 2008

020409 readings: download

  • arch102-sp09-syllabus-final.pdf
  • Godel, Escher, Bach – An Eternal Golden Braid by Douglas Hofstadter
  • The Origin of Language: Biology, Information Theory, & Thermodynamics by Michel Serres
  • The Garden of Forking Paths by Jorge Luis Borges

020409 models:

  • Finish and collect all of your physical models so far. I am expecting everyone to have at least 4-6 different aggregations of 10-20 different elements/cuts. Take pictures of each one & of the individual connections from the same viewpoint.
  • 1 assembly of your rule-based system with a minimum of (50) different wooden elements. Be very precise while constructing your elements and even more precise while assembling them together. The average number of 50 different elements is there to represent basically a developed medium grown system; this number may very from project to project. Some of you have more complex elements than others. If it happens that you have a relatively simple module, you’re expected to have a higher amount of elements in your assembly. Take pictures of your system at each step!! While assembling:
  • document (photograph, sketch&scan) each different connection between 2 elements before continuing on with the assembly.
    be precise & consistent!!! If you realize your system runs over itself too much or too quickly you might need to modify your rules and start over.
    finish each generation before you move to the next one; some of you have been modeling only parts of your rules/system. I need you to keep track of all the elements in each generation and to make sure they continue to grow.
    incorporate everything you’ve learned from your system so far; document your trials and errors;
    take pictures, notes. Be ready to explain how/why you moved from one model to the next, what has been driving your decisions/goals.
    always have on the side a little 2d diagram of what is happening in your model. Be prepared to show that for the pinup so that everyone else understands the driving logic of your system.
    choose your material wisely.

020409 drawings:

  • 2d diagram isomorphic to your assembly (2). iso·mor·phic = being of identical or similar form, shape, or structure <isomorphic crystals>
    A 2-dimentional map of your assembly rules, showing more generations than your model; the main purpose of this drawing is to clarify the nature of your assembly rules, and to demonstrate what would happen if your model kept growing. Apply your rules as many times as possible. (Minimum: 3 times as many)
  • 3d rhinoceros (or other) drawing of your wooden profiles. Measure and try to model your profiles in rhino. If you don’t have a clue on how to do so, email me. I have showed around the studio a few commands to help you draw basic things in rhino (help each other). Draw on those profiles the “cutting planes” you used when you physically cut your wood.
  • Graphical index of elements & of assembly rules.
    Axonometric (or other) measured drawing able to convey your 3-dimentional geometric assembly rules. I am only referring to the rules – not the full assembly: 2 wooden elements precisely placed in the right position and orientation to each other should be enough to show 1 geometric rule. This drawing combined with (1) should be enough for someone who has never seen your model before to be able to construct and assemble your system. You should use your drawing (2) of your profiles.
  • Table of 4-6 different aggregations.
    Take a quick look of the pictures I attached to this handout. They are 2 tables of two different systems arrayed carefully on the page to convey the different results one gets by tweaking 1 parameter on the system. You should try to organize your pictures of your models so far (and your efforts from now on) on a similar fashion. These tables help us understand the limits of our systems. What they can and cannot do; their inherent character, pattern, entropy.
  • Time-based drawing.
    Array your photographs of each step of your assembly in illustrator as a contact sheet.
  • Collect all your previous drawings & sketches and organized them. Specially your previous rulebased formal drawings. Have all of your small, quick seemingly un-important sketches with you
    organized/scanned.

posterzabriskie

zabriskie point by wenzday01

020409 research:

  • revisit the online and text references, find more; take notes, collect images.

020409 movies:

  • Solyaris (1972) by Andrei Tarkovsky &/or
  • Solaris (2002) by Steven Soderbergh
  • Suna no onna (1964) by Hiroshi Teshigahara
  • The Wild Blue Yonder (2005) by Werner Herzog

020409 archive:

  • I need all of your work so far scanned or photographed in a pdf. Including your research, notes
    images etc. Filename convention:
    Date_Lastname_FirstName.pdf (for most of you I need two of these)