computational craft

012609

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012609 readings: download

  • 1000 years of non-linear history by Manuel Delanda
  • Landscapes Of Change by Sanford Kwinter
  • From Object to Field by Stan Allen

012609 drawing exercise:

  • Re-draw your systems. Work closely with your model (found wood). Modify the rules according to what you have learned from the first drawing exercise and our conversation yesterday. Some of you need to be more precise when applying your rule sets. Make your drawings cleaner and more readable. I would advise all of you this time to discard the symbols a-b-c etc, or any other convention you’ be been using and to try to map your rule sets  “graphically”. Draw as many generations as possible / remember that our goal is to produce “meta-patterns” and those systems need large populations of elements in order to reveal their emerging character. Revisit the online references, find more; at this point you can/should reconsider drastically the system you’re working with. As I tried to make clear yesterday on our conversations, the main goal of this second diagramming phase is to work closely with your physical models in a feedback role.

012609 3d mapping exercises:

  • Identify the different capacities of the geometry of your found wood to connect to itself. Identify a “building block” / a re-occurring component in your drawings. Given that most of your systems show repetition in various “scales” this component could be of variable size and complexity. I would advise you to pick a portion relatively simple but not too simplistic. Try to map this diagram of relationships in at least 3 different ways with models in 3d (that means I’m expecting more than that). Experiment; think of your drawing as a notation. A good equivalent in this case is musical notation. You should NOT re-produce the shape of your drawing with your model. Think of this as reverse-engineering a puzzle. A puzzle of which you know part of the solution but you don’t have the pieces. Try to be inventive on how you translate your diagram into a three-dimensional model. Think of your components (a-b-c-other) as instructions on how-to operate on your wood.

012609 wood goods:

  • almost everyone needs more wood. You should get more ASAP:
    wood trim molding (baseboard, door trim, etc.)
    furniture fragments (i.e. handrails, balustrades, spindles, etc.)
    serial wood refuse
    tip: try to collect as much of one profile as possible. You don’t want to change the  type of wood you’re working with many times.

012609 movies:

  • Solyaris (1972) by Andrei Tarkovsky &/or
  • Solaris (2002) by Steven Soderbergh
  • Suna no onna (1964) by Hiroshi Teshigahara
  • The Wild Blue Yonder (2005)  by Werner Herzog

012609 archive:

  • I need all of your work so far scanned or photographed in a pdf. Including your research, notes images etc. Filename convention:
    Date_Lastname_FirstName.pdf